I'm embarassed to say that I've forgotten how to update Posterous via email; I've actually been working on a bunch of stuff related to Marooned! over the past year, and tweeting about it under @marooned_game.
- OpenAchievement for in-game achievements.
- UnitySimpleMapGenerator for generating realistic random maps.
- Learning how to use Unity. Yeah, I'm really slow on this one for some reason; not enough time to site an concentrate on it, I guess.
I still want to play Marooned!, so I'd better get a move on...
- Finished watching and following along with the Space Shooter tutorials from 3DBuzz.
- Half-way through Challenges For Game Designers.
- Received Game Writing: Narrative Skills for Videogames from my lovely wife for Christmas.
- Make the hexes just something that exists on top of a plane or mesh?
- Make the hexes as hex-shaped objects?
07:52 Curse of the Crystal Skull post.ly/iQbt
Automatically shipped by LoudTwitter09:10 Found a decent fog-of-war implementation that I can use, hooray! bit.ly/bnj9Rg Not sure who to credit though, website is very sparse.
Automatically shipped by LoudTwitter15:20 @dimerocker Sounds good, I'm definitely going to check out your stuff.
17:09 Hey @Balatro, I posting public info about Marooned! in Aug. 2008. :-\ #lackofprogress
17:10 Me write good.
Automatically shipped by LoudTwitter08:17 @dimerocker Is dimeRocker tied to publishing or distributing through your company though? If not, it could be a big winner…
Automatically shipped by LoudTwitter